The last few blocks of the second year started with an assignment to make any kind of game we would like, however, we needed to pass through gates and work as a real company. This challenge I did with Kevin Beijer, Emiel Dijkman, Demi Vos and Trent Winter.
In this project we needed to come up with our own designed concept and problem. We wanted to make a game which increases the sociability of the people that are playing it. In this project, we needed to come up with our own designed concept and problem. A problem that we want to tackle is the general ‘toxicity’ that you can find in gaming. Why is this a problem? With reports showing that users who experience toxicity in an online community are 320% more likely to quit, developers concerned with user retention can no longer afford to look the other way. Getting rid of toxicity, in general, is very hard with the use of one game, but our game can help players out to be more aware of the situation. We want to make a game which increases the sociability of the people that are playing it. Our goal is to leave a lasting effect on the player, where he or she will be less unsupportive while playing games. We want to apply this effect with incentives, there are a lot of research papers about this subject and not all of them are alike. This will be for us the challenge to figure out how to give a lasting effect on the player.
The game is about two players that need to figure out what is going on in their local forest. Once they discovered what is going the real challenge begins. Not only do the players need to cooperate with each other, the difficulty is also spiked up due to the randomization of (de)buffs. These (de)buffs will change the gameplay depending on what the wheel of (mis)fortune spins. It could be negative, it could be positive. This way we want to entertain our players and give them a valuable lesson of cooperation.
The game is definitely not finished and we are still busy with it, in the near future, this post will be extended.
Kevin Beijer: https://sites.google.com/view/kevinbeijerkinbergames/home
Emiel Dijkman: https://emieldijkman.wordpress.com